Daniel Borkow
Daniel Borkow
Video Game Artist & Designer
Philadelphia, United States

About

I am a video game artist and designer who strives to create fun and engaging community-based entertainment experiences. I currently attend the Westphal College of Media Arts & Design at Drexel University, majoring in Game Design & Production. I also work as a 3D Artist & Game Designer on Toontown Rewritten.

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Skills

3D ModelingTexture ArtGame DesignGraphic DesignArt DirectionProject ManagementPublic SpeakingRiggingLevel Design3D Animation

Software proficiency

Maya
Maya
Photoshop
Photoshop
Illustrator
Illustrator
ZBrush
ZBrush
Unity
Unity
MotionBuilder
MotionBuilder
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Houdini
Houdini

Experience

  • Art Director; 3D Artist; Character Rigger at Toontown Rewritten
    US
    August 2018 - Present

    • Coordinate with fellow project directors to delegate art tasks, schedule meetings, and maintain a timely release window for upcoming content expansions

    • Establish art direction and provide detailed critiques to ensure that models, textures, and animations fit seamlessly with the art style established by Disney's artists on Toontown Online

    • Collaborate with technical, 3D, and texture artists, and graphic designers to create high quality models, textures, rigs, and promotional materials for upcoming content expansions

    • Communicate with fellow team members on a daily basis to discuss ongoing projects, provide progress updates, receive new tasks, and participate in meetings

    • Engaged with Toontown community members during ToonFest at MomoCon 2023 and ToonFest at ReplayFX 2019 by hosting development workshops, answering community questions, and distributing free promotional merchandise at the Toontown booth

  • Game Designer at Toontown Rewritten
    US
    January 2024 - Present

    • Collaborate with fellow designers to design and iterate on design documents for new features that adhere to Toontown Rewritten’s design pillars and creative vision

    • Communicate with the Programming, Art, Audio, and other development teams to ensure clear and effective communication of design documents

    • Assist the Quality Assurance team in hosting playtests for new content and analyzing player feedback

  • 3D Artist at Drexel University's "Electrified" Exhibit
    Philadelphia, PA
    June 2023 - September 2023

    • Designed and developed interactive augmented reality experiences for Drexel University's "Electrified" exhibit, celebrating 50 years of the Electric Factory in Philadelphia

    • Created an engaging "Journey to The Dark Side of the Moon" AR portal using Niantic's 8th Wall platform, incorporating 3D assets such as lava lamps, planets, and song discs

    • Successfully exported optimized GLTF files, showcasing proficiency in a format commonly used in AR platforms and web-based content

    • Utilized Meta Spark Studio to develop an Instagram filter inspired by John Lennon's "Let It Be," enhancing the exhibit's interactive and immersive elements

  • Level Designer; Technical Artist; 3D Artist at Sprouting Spirit: Dream Duo
    Philadelphia, PA
    September 2022 - June 2023

    • Contributed 455+ development hours over a nine-month period to my Drexel senior capstone project

    • Designed a complete game level from inception, iterating weekly based on playtesting

    • Participated in daily discussions and weekly team meetings, collaborating with programmers to ensure effective communication of level design goals

    • Developed expressive character rigs for Cornelius and Potted Plant

    • Modeled 10 and textured 15 environment assets, establishing a distinctive texture art style aligned with the game’s visual theme

    • Implemented 30+ art assets in the Unity game engine, incorporating PBR materials, collisions, script behaviors, and shaders

    • Managed commits and project files efficiently using Perforce for optimal project management

  • Unity 3D Generalist at Team QuadraTron
    Philadelphia, PA
    March 2022 - September 2022

    • Attended daily full team meetings and weekly art meetings with fellow QuadraTron employees to provide progress updates, gather feedback, and receive new tasks

    • Revamped a full game level from an early prototype stage, from both a level design and artistic perspective

    • Established unique art style that adheres to the theming of the level revamp

    • Implemented environment art in the Unity game engine with custom collisions, shaders, and other interactable game elements

    • Pushed commits and merge requests using Git to ensure efficient project organization

  • Student at Carnegie Mellon University National High School Game Academy
    Pittsburgh, PA
    June 2018 - August 2018

    • Attended lectures at CMU's Entertainment Technology Center focused on 2D/3D art, project management, game design, Unity programming, and audio creation

    • Collaborated with a small team to develop an original mobile 3D labyrinth game and a 3D recreation of the classic arcade game Donkey Kong in Unity

    • Delivered presentations and applied detailed critiques from professors and graduate students on the game design and visuals of the games

    • Strengthened communication and conflict resolution skills through team interactions

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