Introducing Flounder Finn's Fanciful Fishery, where Flounder Finn spends most of his days at sea! This fishery was modeled in Autodesk Maya with procedural materials created in Substance 3D Designer. I then took it into Unreal Engine 5, where I used Lumen and applied materials to create the final beauty shot. While working on this project, I placed a big focus on matching the stylization and fun shapes present in the concept art. I'm very happy with how this turned out, shoutout to Elizabeth Reedy for the original concept art!